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Stylized Pine Forest

Video: https://youtu.be/6tiUK_DHTVg


Unreal 4 Version Video: https://youtu.be/RgwhC99MMy0

Tutorial: https://youtu.be/Xy3_zVQb_tg


Features:

Auto Landscape Material

  • Auto Slope: Blend 2 or 3 Textures based on the Landscape's Slope (Grass,Pebbles,Cliff)
  • Auto Height: Blend 1 Textures based on the Landscape's Height (Snow)
  • Noise Map variation to the Auto Slope and Height
  • 6 Texture Paint Layers, with option to add more easily (Grass,Pebbles,Cliff,Snow,Mud,Road)
  • Road Layer: Combines the Mud and Pebble layer to create the Road Layer
  • 2 Extra Paint Layer (Remove Grass, Wetness)
  • Landscape Visibility Layer Supported
  • Landscape Grass Type for each Paint and Auto Layer
  • Choose between Height and Weight blend
  • Supports Runtime Virtual Textures


Each Paint Layer have the following Features

  • Advanced Color Parameters: You can change the Hue, Saturation and Lightness
  • Color Variation Based on Noise Map
  • Different Tiling Value Based on Distance
  • Triplanar Projection (Supports the Distance Based Tiling)


Grass Material

  • Advanced Color Parameters: You can change the Hue, Saturation and Lightness
  • Top-Down Color Variation
  • Color Variation Based on Noise Map
  • Grass Blade's Tip Color Variation Based on Wind Gusts
  • 5 WPO Animation (Big,Medium,Small,Micro,Gusts)
  • Simple Character interaction with the Grass
  • Grass Tilt based on camera angle
  • Far Away Grass pushed down, creating a pleasing Grow effect instead of Popping in
  • Supports Runtime Virtual Textures


Tree Trunk and Tree Top Material

  • Same Color option as Grass
  • 3 WPO Animation (Trunk,Branches,Gust)
  • Extra Bark (You can use 2 bark textures)
  • 2 more WPO Animation on Tree Top (Small,Micro)
  • Impostor LOD (supports color changes)


Rock Material

  • Same Color option as Grass
  • Detail Texture (Base Color, Metallic, Roughness, Normal)
  • Detail Texture Supports: Triplanar, World UV, or Regular UV projection
  • Moss (Moss Grow on top of the Rocks Based on Slope Angle)
  • Moss: Same Color option as Grass
  • Moss Supports: Triplanar, World UV, or Regular UV projection
  • You can change the Moss texture to Mud or Snow if you want
  • Noise Map variation for Rock and Moss Blending
  • Supports Runtime Virtual Textures


Light Function

  • Projects Fake Cloud Shadows to the whole scene


Wind System

  • Place 'BP_Wind_BirchForest' into the Scene and rotate it
  • Global 'Wind Intensity' and 'Wind Speed' can be set after Selecting the 'BP_Wind_BirchForest' in the scene

Support:

Email: contact@sandvectorstudios.com

Discord: https://discord.gg/rSpEqqm


In order to get the same result visually as seen on the screenshots, in the project settings:

  • Enable 'Generate Mesh Distance Fields'
  • Enable ' Virtual Texture Support'
  • Disable 'Allow Static Lighting'


Number of Unique Meshes: 53

LODs: Custom, Auto Generated and Impostor LOD for the Trees

Texture Resolution: 2k-4k

Materials: 7 Master Materials and Many instances

Supported Platforms: Windows

Supported Engine Versions: 4.26 and up

This is an unreal engine project!

Release Notes

Exposure correction

Stylized Pine Forest
$14.99
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Files (2)
StylizedPineForest_unreal5_1.3
zip /
1.3 GB
StylizedPineForest_unreal4_V1.1
zip /
1.4 GB